*SIGH*
That is a *sigh* full of warmth and soft focus. Born from a love for all things Lego, pixelated, physical, virtual and tech; how can I not fail to want this. It's like Lego have tapped into my brain and read my mind.
I would love to see share functionality added to the app so puzzles could be swapped with others (PushMo stylee)… actually no fuck it. Keep in local. Keep it face to face. To hell with connectivity just this once. Kinda.
I've been saying QR codes have a value when used correctly, unfortunately they're mainly just used to pimp URLs which seems completely pointless in today's smartphone landscape.
Pushmo—a game for the 3DS—comes correct. The game gives you tools to make levels and then share them via QR codes. The scanner built into the game reads and loads in the level for you to play. Sure this could have all be handled in game via a huge level browser / rating system but that costs money to build and maintain. This puts the swapping in the hands of the gamers and their own social networks. This is probably why the game only costs $7—an absolute bargin.
If you don't know about Pushmo go peep the trailer. It looks gorgeous in 3D. Probably one of the best puzzlers I've played in a long, long time.
So in this post I'll start to add some of my levels for you to scan and play. What I like about Pushmo is, as you make the levels you don't really know how or if they're solvable. At one point I thought this R2 unit was unsolvable until after 30 mins of pushing & pulling I reached the top. Love it!
(PS: Feel free to scan and adapt / update these levels. Pop any links to remixes in the comments section)
R2D2 : Tricky
Darth Vader : Simples
Chewbacca : Average
From what I hear, Xbox Kinect as a gaming device is pretty rubbish - flailing body parts in order to control onscreen avatars sounds like a no-no no brainer. Anyways, at least people are making good stuff with it by hacking the device. Check this video out. Wow.

This is a lovingly crafted post from the lovingly crafted Kath Kavan on the lovingly crafted design of the legendary Game & Watch system.
I vividly remember drawing the characters that are represented within the games and am still fascinated how they all tiled together to create a semi-believable animation sequence.
Great stuff.